Sadly I think I am the last member of the team that is still active. All the major sites PZE was on are gone, RRR, PZE.net, Project Zelda Engine.net…gone.
So if Baffou, Silent Resident, or any other member is still around, I would love to hear from you.
I am working on Battle Dungeons!! and got really injured this week. Was working on the project this morning and was in pain and it was hurting me and distracting me and slowing me down.
So I was thinking about adding a couple of new states to my project.
Pain Much like poison it will take minimal HP and with also cause a slow state and slow agility too.
Massive Pain Like pain but more severe also adds confusion and blind randomly. Additionally thinking of adding if player gets in a critical HP (low HP) situation the player may automaticly go to a downed or Unconscious state.
Unconscious If the character gets hit with a critical attack can cause temporary Unconscious state. May also happen if a big hit (large proportion of HP maybe a 1/4 to half of hp or more)
Injured This will be a targeted state. Head Injury. Random confusion, blind, Unconscious Arm Injury Slow may be unable to attack or defend Foot Injury Leg Injury Torso Injury Body Injury
Bleeding Much like poison. Countdown State will begin on Blood Loss
Massive Bleeding A Rapid Countdown State will begin.
Infection Like Poison but will get worse over time without treatment
Additional New State Ideas. Sick Coma Trauma Tired Exhausted Deathbed Weak Rabies Lockjaw Flu Pneumonia
Also thinking of adding these as special States Hungry > Starving > Famished Thirsty > Dehydrated > Near Death Tired > Wore Out > Collapse Sore > Aching > Hurt Sleepy > Tired > Exhausted * All fourth levels will be a collapse or coma state aka K.O/Dead Unlike other games there will be no thirst bar or hunger bar. These states will appear on the characters or party after a certain time or a certain number of tasks such as battles or steps has happened. Then the character will need to get food or the state will grow and have more effects. These will require Items (Thats why I added rotting items!) or visiting an Inn for sleep.
Also an Inn doesn’t remove any sick states like in other games!! haha! You will need Medical treatment for some states.
Also if a party member is Unconscious should that put the rest of the party in a concerned state? It would be neat to me if some party members were concerned while others couldn’t care less.
Story
The Light Barrier separates the world of the light and the Land of Monsters with a Magical Wall.
When cracks appear strange occurrences start happening.
Play as the Monsters or the Heroes!
Features Alpha
Customized Game Engine Using over 100+ Scripts
Unique Sideview Battle System using over 6 different Core Scripts
Unique Enemy Display System
Battle Bonus System
Team/Party Battle Skills and Combine Items in Mid-Battle
Active Time Events remnant of FF9
Customized Timed Button Inputs
Features Double Tap Running and Shift Running
Battle Voices: Party and Enemies
Customizable Gameplay
88 Window designs that can be switched at any time!
New Game Plus
MagPet System
Guardian Creatures
Multiple Skill and Job Systems
Special Battle Commands per Character/Job
Animated Battlebacks
WASD Movement
Rotting Items! You can’t keep a 99 Potions forever!
Dual Lighting and Fog Overlay Systems
Animated Title, Faces, and More.
Desperations, Limits, and Overkills >> BURSTS!
Gameover Choices
Pause Feature!
Checkpoint System
Monster’s Story
More to be Announced in later updates
#~~~~Please note that in time since this page was made the game has added more features.
Pre-Alpha Video before core engine was finished
3/07/2014
Added A lot of new features to Battle Dungeons this week thanks to BlackMorning!
Will show you what I have done very soon.
March 2014 Pre-Run (New Hud)